- Model stl format , slice any software… and go to G-code.
- Watertight 3D model
- High poly model.
- Nice topology for perfect reflections.
- Made with real dimensions.
- All part separated for easy texturing.
- All colours can be easily modified.
- You can get access to the original non-smoothed mesh by deactivating the Subdivision modifier .
Normals are directional vectors perpendicular to a polygon or surface. Each polygon
has a surface normal, and it should always be facing outwards.
All textures and materials are included and mapped in every format.